Mar 20, 2006, 03:08 AM // 03:08
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#1
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ArenaNet
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Info about the FPE
Here are some new bits of information about the FPE:- You will have a chance to play through 4 high-level missions available during the FPE -- 2 story missions and 2 competitive missions.
- You will have 15 quest areas to visit.
- Newly created Factions characters will be Level 20.
- You will start with 20 skills; add a second 20 by speaking to an NPC to get your secondary profession.
- In order to make sure balance isn't toppled as a result of the event, Factions roleplaying characters will be blocked from guild halls, Xunlai Agents, Battle Isles, and ship travel. So if you get a nice drop, unfortunately you cannot hand it off to another character. Really, though, that is an important limitation for "the greater good," as I'm sure you can imagine.
- You get to keep skill and item unlocks earned by both RP and PvP characters.
- We'll reset Factions RP characters after the event, in order to prepare for the launch of Factions.
- We'll have more info on the main website as of Noon on Tuesday.
Oh and tasty tidbit about Alliance Battles: 12 players in 3 groups of 4 each.
Hope to see you all at the FPE! The magic hour is 12:01 a.m. Pacific on Friday.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Mar 20, 2006, 03:12 AM // 03:12
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Location: East Coast US
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Woot!
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Mar 20, 2006, 03:16 AM // 03:16
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#3
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Frost Gate Guardian
Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
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OMG!!! i cant wait to do those 12vs.12 alliance battles!!! its gonna be nuts
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Mar 20, 2006, 03:18 AM // 03:18
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#4
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Wilds Pathfinder
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thanks for the info gaile
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Mar 20, 2006, 03:31 AM // 03:31
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#5
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Academy Page
Join Date: Apr 2005
Location: House Zu Heltzer
Profession: E/
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Im so excited, FC is gonna be so sweet, I expect to be losing lots of sleeping hours to this lol.
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Mar 20, 2006, 03:32 AM // 03:32
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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So excited, thanks, Gaile. Just one question, though.... is there anything in place to encourage balanced teams? It's logical to think that nearly everyone will want to try out an assasin or ritualist, and we all know that a party of 8 identical characters (especially with limited skill sets) wouldn't be the most 'balanced'. Since we can't take current characters there (the item balance issue you mentioned), how will we have competent monks and other classes?
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Mar 20, 2006, 03:33 AM // 03:33
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#7
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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i refuse to delete one of my 4 rp charachters. oh well, itll be great fun, and ill just send myself an invite
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Mar 20, 2006, 03:34 AM // 03:34
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#8
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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3 AM in the morning for me. See you there.
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Mar 20, 2006, 03:42 AM // 03:42
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#9
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Luxon Forces, Rally and CHARGE!!!!!!!!!! Death unto the Kurzick zealots!
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Mar 20, 2006, 03:47 AM // 03:47
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#10
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Wilds Pathfinder
Join Date: Apr 2005
Profession: Mo/
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I'll simply delete my pvp character for a weekend...
Here's an interesting bit of information, more people will want to make A or Ri because they get preorder items for them.
Any word on the items that non A or Ri characters will start with?
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Mar 20, 2006, 04:03 AM // 04:03
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#11
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Jungle Guide
Join Date: Apr 2005
Location: Perth, Australia
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Gaile said "12 players in 3 groups of 4 each" so that means no 12 vs 12?, instead 4 vs 4 vs 4? or 3 groups of 4 vs the other 3 groups of 4? :S
Last edited by M1h4iL; Mar 20, 2006 at 04:06 AM // 04:06..
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Mar 20, 2006, 04:06 AM // 04:06
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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^^ That doesn't seem right. If it's an alliance, that means teaming with an ally, right? So would that be 2 groups of 4 ganging up on one?
Edit: right, so I think (and hope it's 12 vs. 12). I mean, we already got 8v8, which is 16 people. How would 4v4v4 be an improvement - only 12 people.
Last edited by tuperwho; Mar 20, 2006 at 04:16 AM // 04:16..
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Mar 20, 2006, 04:08 AM // 04:08
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Gaile Gray
Here are some new bits of information about the FPE: - You will have a chance to play through 4 high-level missions available during the FPE -- 2 story missions and 2 competitive missions.
- You will have 15 quest areas to visit.
- You will start with 20 skills; add a second 20 by speaking to an NPC to get your secondary profession.
- You get to keep skill and item unlocks earned by both RP and PvP characters.
Oh and tasty tidbit about Alliance Battles: 12 players in 3 groups of 4 each.
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The 20 skills count as unlocked right?
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Mar 20, 2006, 04:17 AM // 04:17
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#14
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: Brotherhood of Serrated Steel [BoSS]
Profession: W/Mo
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The items are the same for every character. I have made two new characters after entering the preorder item key and u get some daggers and a staff.
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Mar 20, 2006, 04:21 AM // 04:21
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#15
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Ascalonian Squire
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Thanks for the info Gaile
Quote:
Originally Posted by Uknown_Deception
The items are the same for every character. I have made two new characters after entering the preorder item key and u get some daggers and a staff.
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Staff and dagger stats are here btw:
http://pc.ign.com/articles/693/693676p1.html
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Mar 20, 2006, 04:23 AM // 04:23
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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I think what she means is...12 aside....each side is made up of 3 Guilds with 4 ppl representing the Guild...thats what i think...
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Mar 20, 2006, 04:24 AM // 04:24
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#17
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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Quote:
Originally Posted by tuperwho
So excited, thanks, Gaile. Just one question, though.... is there anything in place to encourage balanced teams? It's logical to think that nearly everyone will want to try out an assasin or ritualist, and we all know that a party of 8 identical characters (especially with limited skill sets) wouldn't be the most 'balanced'. Since we can't take current characters there (the item balance issue you mentioned), how will we have competent monks and other classes?
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I thought of this, too; with any luck, some of this might be compensated by people who have never played GW that were brought in by friends and will try out some of the other classes. I don't think there's going to be all that much balance overall, though, at least not during this. I'm really hoping to see people play classes across the board when it's released, though.
While I love assassin everything, I think I'm going to hold off playing one consistantly for that reason. Everyone else will be doing it.
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Mar 20, 2006, 04:28 AM // 04:28
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#18
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Underworld Spelunker
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Quote:
Originally Posted by LifeInfusion
The 20 skills count as unlocked right?
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nope
notice that you start out with 20 of both primary and secondary
any that you UNLOCK YOURSELF are ones you keep
all except a/r will be chapter 1 skills anyway until you unlock some Factions skills
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Mar 20, 2006, 04:38 AM // 04:38
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#19
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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Yeah, I'm a little confused on the alliance thing too. Does that mean that you will only have 4 in your party, and you will also be allied with 8 additional players? Will you be able to ressurect these players or have them on some kind of party list for healing purposes? Will there be doughnuts? So many questions. :\
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Mar 20, 2006, 04:44 AM // 04:44
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#20
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Site Contributor
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Quote:
Originally Posted by tuperwho
So excited, thanks, Gaile. Just one question, though.... is there anything in place to encourage balanced teams? It's logical to think that nearly everyone will want to try out an assasin or ritualist, and we all know that a party of 8 identical characters (especially with limited skill sets) wouldn't be the most 'balanced'. Since we can't take current characters there (the item balance issue you mentioned), how will we have competent monks and other classes?
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The encouragement is that, much like during the factions pvp preview event, most of the assassin and ritualist builds will be very new and untested, and will get rolled by the proven builds. It's like you either choose to play the new classes or choose to have a better chance of winning.
Anyways, I'm very interested in seeing how this 12v12 grouped into teams of 4 works out. Seems like it'll either be a full-on 12v12 with certain skills creating imbalances, or three pairs of 4v4, which might turn out a bit dull.
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